7/24/2023 0 Comments Halo stats crazyj7773![]() I could go on but there is plenty of documentation around the internet and it isn't worth my time to write an essay here, the long and short is that anyone who thinks 343 is a competent studio hasn't been around in the Halo community for very long, if at all.Įdit - to specify - I exclusively did Halo 2.Įdit x2 - added H3 support. It took around a year just for the game to become playable, and this isn't in the "haha the game is unplayable right guys upvotes to the left" way, the game was literally a fucking brick for almost 12 months.ĭon't even get me started on the region lock, remember when nobody outside of North America could find matchmaking games for 9 months? Nobody here does but that's what Console players had to deal with before this duct taped mess hit PC. I knew someone was going to reply thinking the PC launch is what I'm talking about, I don't blame you, nobody owned an Xbox One when this game first came out which is why nobody remembers just what a giant sonic-06 tier disaster it was. I'll give you a hint, I'm not talking about the PC launch. Most are also smart and aren't paying $25, $50 or even $100 per game on eBay either. Most are aware and just collect because they enjoy it. It is these guys collecting thousands and thousands of games for multiple systems, investing most of their income into their collection, that need to worry about the long-term optics. What happens when everyone who wants those games has them, and the demand shrinks? Likewise, what happens when 2000s and 2010s kids enter their 30s and demand shifts to newer games? If there is any liquidity (people deciding to sell off collections due to mid-life crises, death, or whatever else), then prices will fall.įor hobbyists it isn't something to really worry about because you own like 30-100 games. Yet most games are not truly that rare.they were mass-produced toys to the tune of hundreds of thousands or millions. There's a boom because people want to buy their childhood games now before they're unaffordable. The sharp increase in the market has probably been caused by two main factors: first, late 80s and 90s kids entering their 30s where they have more disposable income and nostalgia, and second, they have greater access to games (and game catalogue/price tracking) services on the Internet. This of course contributes to rising prices yet there is a limit to how much old games will ever be worth. It isn't like investing in antique furniture. Many of the formats are unstable anyway for CDs there is disc rot, and for even older games on floppy, there is a race by retro game enthusiasts to back up those games before they're lost forever. They rival or exceed new game prices in many cases. Maybe he means what percentage are left working of what was produced? Most NES that survived, work, but how many got recycled, thrown away, etc?Īgreed on vintage game prices, though.
0 Comments
Leave a Reply. |